HBO’s The Last of Us is one of the most highly anticipated video game adaptations of all time. With a cast of characters from the original game, including Joel and Ellie, the series promises to be an intense and thrilling ride. But what makes this adaptation stand out from the rest is that it is skipping the cut scenes.

Cut scenes are the moments in a game where the story is advanced; they often provide the player with additional information or context. By skipping the cut scenes, the creators of The Last of Us are allowing viewers to experience the story in its purest form, without the need to pause and watch a scene unfold. This decision allows viewers to focus more on the characters and the relationships between them, as well as the overall narrative.

The decision to skip the cut scenes was made by the show’s creators, Neil Druckmann and Craig Mazin. In an interview with IGN, Druckmann said that they wanted the show to focus on the characters and their journey, rather than the traditional game elements that often accompany cut scenes. This decision was made with the intention of creating an immersive experience for viewers, allowing them to become emotionally invested in the characters and the story.

The Last of Us is an ambitious project and the decision to skip the cut scenes is a bold one. It remains to be seen whether this decision will pay off, but it is certainly an interesting approach to adapting a video game for the small screen. By allowing viewers to experience the story without the interruption of cut scenes, the creators have taken a risk, but one that could pay off in the end.

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